Produced by: Render Dragon
An ambitious attempt to port Ultima 3 to Windows. Headed by Render Dragon, this port intended to incorporate high-resolution tilesets, variable resolution modes, and possibly MP3 audio.
The project’s initial aim was to create a raw port of Ultima 3. Following that, Render and his team hoped to implement the multiple resolutions, high-resolution graphics, and in-game documentation. The final project stage was the development of some form of isometric engine, to bring Ultima 3 to us in a never-before-seen way!
Sadly, the project never made it past the demo stage.